Seung-Hwan Baek, Daniel S. Jeon, Xin Tong, and Min H. Kim. Simultaneous acquisition of polarimetric svbrdf and normals. ACM Transactions on Graphics (Proc. SIGGRAPH Asia 2018), 37(6):268:1–15, 2018. URL:, doi:10.1145/3272127.3275018.


Seung-Hwan Baek, Tizian Zeltner, Hyun Jin Ku, Inseung Hwang, Xin Tong, Wenzel Jakob, and Min H. Kim. Image-based acquisition and modeling of polarimetric reflectance. Transactions on Graphics (Proceedings of SIGGRAPH), July 2020. doi:10.1145/3386569.3392387.


Edward Collett. Polarized light : fundamentals and application. Marcel Dekker New York, 1993. ISBN 0824787293.


Eric Heitz and Eugene D'Eon. Importance sampling microfacet-based bsdfs using the distribution of visible normals. Computer Graphics Forum, June 2014.


L.G. Henyey and J.L. Greenstein. Diffuse radiation in the galaxy. The Astrophysical Journal, 93:70–83, 1941.


Wenzel Jakob and Johannes Hanika. A low-dimensional function space for efficient spectral upsampling. Computer Graphics Forum (Proceedings of Eurographics), March 2019. URL:


Adrian Jarabo and Victor Arellano. Bidirectional rendering of vector light transport. Computer Graphics Forum, 2018.


Wojciech Jarosz, Afnan Enayet, Andrew Kensler, Charlie Kilpatrick, and Per Christensen. Orthogonal array sampling for Monte Carlo rendering. Computer Graphics Forum (Proceedings of EGSR), 38(4):135–147, July 2019. doi:10/gf6rx5.


Achuta Kadambi, Vage Taamazyan, Boxin Shi, and Ramesh Raskar. Depth sensing using geometrically constrained polarization normals. International Journal of Computer Vision, 125(1):34–51, Dec 2017. URL:, doi:10.1007/s11263-017-1025-7.


Andrew Kensler. Correlated multi-jittered sampling. Mathematical Physics and applied mathematics, 7:86–112, 1967.


Diederik P Kingma and Jimmy Ba. Adam: a method for stochastic optimization. arXiv preprint arXiv:1412.6980, 2014.


Thomas Kollig and Alexander Keller. Efficient Multidimensional Sampling. Computer Graphics Forum, 21(3):557–563, 2002. doi:10.1111/1467-8659.00706.


Don P. Mitchell and Arun N. Netravali. Reconstruction filters in computer-graphics. SIGGRAPH Comput. Graph., 22(4):221–228, June 1988.


Michal Mojzik, Tomas Skrivan, Alexander Wilkie, and Jaroslav Krivanek. Bi-Directional Polarised Light Transport. In Eurographics Symposium on Rendering. 2016.


Merlin Nimier-David, Delio Vicini, Tizian Zeltner, and Wenzel Jakob. Mitsuba 2: a retargetable forward and inverse renderer. Transactions on Graphics (Proceedings of SIGGRAPH Asia), December 2019. URL:


E.D. Palik and G. Ghosh. Handbook of optical constants of solids. Academic press, 1998.


Ilya Sutskever, James Martens, George Dahl, and Geoffrey Hinton. On the importance of initialization and momentum in deep learning. In International conference on machine learning, 1139–1147. 2013.


T. S. Trowbridge and K. P. Reitz. Average irregularity representation of a rough surface for ray reflection. J. Opt. Soc. Am., 65(5):531–536, May 1975.


Bruce Walter, Stephen R. Marschner, Hongsong Li, and Kenneth E. Torrance. Microfacet Models for Refraction through Rough Surfaces. Rendering Techniques (Proceedings EG Symposium on Rendering), 2007.