Bibliography

Col93

Edward Collett. Polarized light : fundamentals and application. Marcel Dekker New York, 1993. ISBN 0824787293.

HDEon14

Eric Heitz and Eugene D’Eon. Importance sampling microfacet-based bsdfs using the distribution of visible normals. Computer Graphics Forum, June 2014.

HG41

L.G. Henyey and J.L. Greenstein. Diffuse radiation in the galaxy. The Astrophysical Journal, 93:70–83, 1941.

JH19

Wenzel Jakob and Johannes Hanika. A low-dimensional function space for efficient spectral upsampling. Computer Graphics Forum (Proceedings of Eurographics), March 2019. URL: http://rgl.epfl.ch/publications/Jakob2019Spectral.

JA18

Adrian Jarabo and Victor Arellano. Bidirectional rendering of vector light transport. Computer Graphics Forum, 2018.

KB14

Diederik P Kingma and Jimmy Ba. Adam: a method for stochastic optimization. arXiv preprint arXiv:1412.6980, 2014.

MN88

Don P. Mitchell and Arun N. Netravali. Reconstruction filters in computer-graphics. SIGGRAPH Comput. Graph., 22(4):221–228, June 1988.

MSWK16

Michal Mojzik, Tomas Skrivan, Alexander Wilkie, and Jaroslav Krivanek. Bi-Directional Polarised Light Transport. In Eurographics Symposium on Rendering. 2016.

NDVZJ19

Merlin Nimier-David, Delio Vicini, Tizian Zeltner, and Wenzel Jakob. Mitsuba 2: a retargetable forward and inverse renderer. Transactions on Graphics (Proceedings of SIGGRAPH Asia), December 2019. URL: http://rgl.epfl.ch/publications/NimierDavidVicini2019Mitsuba2.

PG98

E.D. Palik and G. Ghosh. Handbook of optical constants of solids. Academic press, 1998.

SMDH13

Ilya Sutskever, James Martens, George Dahl, and Geoffrey Hinton. On the importance of initialization and momentum in deep learning. In International conference on machine learning, 1139–1147. 2013.

TR75

T. S. Trowbridge and K. P. Reitz. Average irregularity representation of a rough surface for ray reflection. J. Opt. Soc. Am., 65(5):531–536, May 1975.

WMLT07

Bruce Walter, Stephen R. Marschner, Hongsong Li, and Kenneth E. Torrance. Microfacet Models for Refraction through Rough Surfaces. Rendering Techniques (Proceedings EG Symposium on Rendering), 2007.